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Ziad Sakr

AI Engineer · Technical Founder

Ziad Sakr

AI Engineer. Technical Founder. Former world-level squash player.

I'm an AI engineer and technical founder building intelligent systems across healthcare and sports. My work spans applied machine learning, AI agents, computer vision, healthcare intelligence, and sports performance technology.

Ziad Sakr, AI engineer and Co-Founder & CEO of Core Sports AI, presenting a Core match breakdown
Co-Founder & CEO, Core Sports AI

Introduction

I grew up in Egypt's squash system and spent my teenage years trying to read matches faster than my opponents could play them — reaching the top 9 in the world junior rankings, and winning the World Junior Team Championships with Egypt along the way.

I now build systems that read information no person has time to read. At InpharmD that means clinical and pharmaceutical evidence, where an answer that sounds right and is wrong is a real problem. At Core Sports AI, the company I co-founded and lead the technology of, it means match footage — turning video into the kind of read a good coach gives you.

The through-line is the same in both: high-stakes information, systems that have to hold up under scrutiny, and a preference for measuring whether something works over assuming it does.

Current work

Two companies, one problem shape

Both are the same engineering problem wearing different clothes: take a domain where the information is dense, fragmented and consequential — and build systems that read it reliably enough to be trusted.

InpharmD

Founding AI Engineer

June 2026 — Present

Y Combinator-backed healthcare technology company

I build production AI systems for healthcare and pharmacy intelligence — systems that have to hold up against dense clinical literature, drug data, and guidelines where being approximately right is not good enough.

  • AI-assisted drug information
  • Clinical & pharmaceutical intelligence
  • AI agents
  • Retrieval & evidence systems
  • Therapeutic interchange intelligence
  • Formulary & drug-class analysis

Core Sports AI

Co-Founder & CEO

November 2024 — Present

An AI performance intelligence platform for squash.

Core Sports AI turns match footage into performance intelligence. Computer vision reads the match — players, ball, shots, positions — and the analytics layer turns that into the kind of read a good coach gives you, at a scale no one can watch by hand.

  • Computer vision
  • Player & ball tracking
  • Tactical analysis
  • Digital twins
  • Opponent scouting
  • AI game plans

Squash → AI

From reading matches to teaching machines to read them

Competitive squash taught me to analyse a match in a way a scoreboard cannot. The score tells you who is winning. It tells you nothing about why. The useful information is in the patterns underneath it.

  • Where does a player recover to, and how fast?
  • What happens to their shot selection under pressure?
  • Which positions on court create attacking opportunities?
  • What patterns repeatedly lead to errors?
  • How does shot choice change with court position?
  • What does an opponent do at 9–9?

As a player, I answered those questions by watching — my own matches, my opponents', the same rally a dozen times looking for the tell. It was slow, subjective, and limited to the footage I had the patience to sit through.

Years later I recognised the same questions in a different form. Where does a player recover to is a tracking problem. What happens under pressure is a temporal pattern problem. What leads to errors is a sequence-modelling problem. Every question a coach asks about a match turns out to be a computer vision, machine learning or data problem underneath.

Core Sports AI came out of that observation. Not that AI should replace the intelligence coaches and elite athletes build over years — it can't — but that a system able to watch thousands of movements, shots, positions and rallies could surface the patterns that a person would need a season of tape study to notice.

PLAYER · TRACKED0.05.449.756.400.0

Technical work

Engineering intelligent systems

Four areas that keep overlapping in practice — an agent needs retrieval, retrieval needs evaluation, evaluation needs infrastructure, and none of it matters until it survives production.

01

Applied AI

Systems built on language models that have to be right, and have to keep being right after they ship.

  • Large language models
  • AI agents
  • RAG and retrieval systems
  • Evaluation systems
  • AI orchestration
  • Structured extraction
  • Reasoning pipelines
  • Production AI systems
02

Machine Learning

The modelling work underneath the product — and the measurement that keeps it honest.

  • Model development
  • Data pipelines
  • Prediction systems
  • Ranking systems
  • Evaluation
  • ML experimentation
03

Computer Vision

Reading sport from video: who, where, what happened, and in what order.

  • Object detection
  • Player tracking
  • Ball tracking
  • Sports video analysis
  • Movement analysis
  • Temporal video understanding
04

Software & Infrastructure

The unglamorous half that decides whether any of the above survives contact with users.

  • Backend systems
  • APIs
  • Cloud infrastructure
  • Production deployment
  • Data systems
  • Scalable AI architecture

Core Sports AI

Match footage in. Performance intelligence out.

Core Sports AI turns match footage into performance intelligence. Computer vision reads the match — players, ball, shots, positions — and the analytics layer turns that into the kind of read a good coach gives you, at a scale no one can watch by hand.

STRAIGHT DRIVERECOVERY TO TUNDER PRESSURE

Vision

  • Automated match analysis
  • Computer vision
  • Player tracking
  • Ball tracking
  • Shot recognition

Analysis

  • Tactical pattern analysis
  • Court positioning
  • Performance metrics
  • AI-generated match insights

Preparation

  • Opponent scouting
  • AI game plans
  • Match simulations

Development

  • Digital player twins
  • Player development tracking
  • Shareable performance profiles

Core Sports AI · Digital Twin

A model of a player that keeps learning them

A Digital Twin is an evolving representation of an athlete, built from their match history rather than from a questionnaire.

Every match a player uploads adds to it: where they move, how they recover, which shots they choose from which positions, what they do when a rally gets long, what changes when the score gets tight. The twin is the accumulation of that behaviour — tendencies, strengths, weaknesses, positioning and tactical patterns — held in a form the system can reason over.

That representation makes two things possible. The first is deeper analysis of your own game: not what happened in one match, but what keeps happening across all of them.

The second is scouting. A player can study an opponent they have never faced, and use simulations between the two twins to explore tactical approaches before they walk on court. It is a way of generating and testing hypotheses about a match — a preparation tool, not a prediction of the result.

COURT COVERAGERECOVERY TO TSHOT SELECTIONPRESSURE RESPONSEMOVEMENT PATTERNSMATCH HISTORY — THE TWIN UPDATES WITH EVERY MATCH

Research & education

Where the engineering was formalised

  1. Boston University

    Dates to confirm

    Master's degree

    Graduate study, and the point where the machine learning work stopped being self-taught and became method.

  2. Massachusetts Institute of Technology

    Dates to confirm

    Research experience

    Research conducted at MIT: technical research and experimentation, and the discipline of holding a result to a standard before believing it.

    Research experience at MIT — not an MIT degree program.

  3. Trinity College

    Dates to confirm

    Computer Science · Undergraduate study, alongside collegiate squash

    Studied Computer Science while competing for Trinity College, one of the most successful programmes in collegiate squash.

Contact

Building something at the intersection of AI and the real world?

I'm glad to hear from engineers, founders, researchers, coaches and athletes — and from anyone working on AI systems that have to be right rather than merely impressive.